we hope you are doing great. I am Areeba (aka Titania) from the BrewOtaku-Team, we are launching BrewOtaku #003 - The Homebrew Gaming Magazine soon.
We loved your work, and we have mentioned "Warzone" in it. Kindly share your contact details so we can share it with you. You are anyhow free to share this on your social media channels or homepage
Thank you for the visibility. I really like your videos. They show how well you study the games before making the gameplay part. Keep up the good work!
For me the Computer player is missing and for the Combat action part of the game I think it needs some speed and controlling optimization but in general this is a very well created game.
Thank you for feedback and visibility! I'm glad to hear that you appreciate the overall creation. I agree that the absence of a computer player is a problem, especially since not many C64 players use a shared screen anymore. It is something we'll consider adding in future updates.
As for the slow combat speed, it is a design choice, but we'll check if there is some way to improve the controls.
Thank you for your understanding reply. Coming back to the speed, I remembered that the game G.I. Joe, for example, also had these combat action parts, where the speed is really enjoyable in my opinion. This could be an excellent example.
GIJ is a great tip! I immediately did some research. Both GIJ and Warzone scroll at approximately 25 px/s. Given that Warzone's viewports are much smaller, the perceived speed should actually feel proportionally faster. Additionally, Warzone features 16-directional movement, whereas GIJ has 8-directional movement. Despite these facts, GIJ's controls feel more responsive. This might be due to GIJ having a much higher rotation speed. If that's the case, making similar improvements in Warzone is challenging because the game must maintain balance among different vehicle types. E.g. it's necessary that tank rotation speed is very limited to give planes a fighting chance to succeed in strafing runs. Everything depends on everything. (…and that’s what makes game designing so interesting :-) ) This definitely deserves more thought.
G.I. Joe is an old favourite of mine, which is why I'd love to feel as close to that as possible in your game. I'd be happy if you'd like to develop it further or make more new games. In any case, I wish you good luck! ;)
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Greetings orlof,
we hope you are doing great. I am Areeba (aka Titania) from the BrewOtaku-Team, we are launching BrewOtaku #003 - The Homebrew Gaming Magazine soon.
We loved your work, and we have mentioned "Warzone" in it. Kindly share your contact details so we can share it with you. You are anyhow free to share this on your social media channels or homepage
We look forward to hearing from you soon.
Kind regards
Titania
We have contacted you via mail 😇
Good game, really fun with two people and great music too. I also added it to my new "Gameplay of New C64 Games from May 2024" video.
Thank you for the visibility. I really like your videos. They show how well you study the games before making the gameplay part. Keep up the good work!
Seems there is a flaw in the tactical game: You can do remaining moves if you lost your unit in combat.
Oops...! Thank you for reporting this. I don't know how it slipped through our testing. We will fix this asap.
Fixed!
very good
Good job! https://c64universe.wordpress.com/2024/05/05/warzone-2024-orlof/
For me the Computer player is missing and for the Combat action part of the game I think it needs some speed and controlling optimization but in general this is a very well created game.
Thank you for feedback and visibility! I'm glad to hear that you appreciate the overall creation. I agree that the absence of a computer player is a problem, especially since not many C64 players use a shared screen anymore. It is something we'll consider adding in future updates.
As for the slow combat speed, it is a design choice, but we'll check if there is some way to improve the controls.
Thank you for your understanding reply. Coming back to the speed, I remembered that the game G.I. Joe, for example, also had these combat action parts, where the speed is really enjoyable in my opinion. This could be an excellent example.
GIJ is a great tip! I immediately did some research. Both GIJ and Warzone scroll at approximately 25 px/s. Given that Warzone's viewports are much smaller, the perceived speed should actually feel proportionally faster. Additionally, Warzone features 16-directional movement, whereas GIJ has 8-directional movement. Despite these facts, GIJ's controls feel more responsive. This might be due to GIJ having a much higher rotation speed. If that's the case, making similar improvements in Warzone is challenging because the game must maintain balance among different vehicle types. E.g. it's necessary that tank rotation speed is very limited to give planes a fighting chance to succeed in strafing runs. Everything depends on everything. (…and that’s what makes game designing so interesting :-) )
This definitely deserves more thought.
G.I. Joe is an old favourite of mine, which is why I'd love to feel as close to that as possible in your game. I'd be happy if you'd like to develop it further or make more new games. In any case, I wish you good luck! ;)